With V-Ray Next for SketchUp we’ve boosted the speed and simplicity of SketchUp’s premier renderer. Now, with a few clicks, you can create high-quality ray-traced visuals using one of the world’s most widely used design programs. Automatic scene analysis and adaptive lighting join dozens of new features, bringing more performance to the design process.
Backed by over four years of R&D, V-Ray Next rapidly accelerates the SketchUp workflow, building massive speed and intelligence gains under the hood, so designers can produce faster, cleaner renders with little to no extra effort. This latest version is also immediately compatible with the new SketchUp 2019, as well as versions 2015-2018.
Headline features include:
New V-Ray Scene Intelligence can now automatically analyze a 3D scene at the start of a render, optimizing some of the most common decisions you’ll make.
The new Adaptive Dome Light (ADL) offers more accurate, image-based environment lighting that’s up to 7x faster.
Finding the perfect camera exposure or white balance is no longer an issue. Once a scene loads, Auto White Balance and Exposure return the right settings, making the entire process point-and-shoot simple.
A new NVIDIA AI Denoiser has also been embedded, so you get automatic noise removal and clean updates as they work.
The GPU renderer is over 200 percent faster, accelerating nearly every V-Ray feature including fog and atmospheric effects.
A new Scene Interaction Tool now provides direct access to any level of the SketchUp hierarchy, so you can interactively adjust materials and light properties whenever an object is selected.
A new V-Ray Toolbar has also been included, providing new access to top tools and simplified UI controls that will make it easier to set up cameras, adjust render settings and manage scenes.
The new asset management system can help you find and track V-Ray assets, using a custom library that can be shared across SketchUp projects.
OS:Windows 7,Windows 8.1,Windows 10.
CPU:Intel Pentium IV or compatible processor with SSE4.2 support.
RAM:4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
Sketchup:SketchUp 2015-2016,2017,2018 and 2019
V-Ray Next 4.10.01 for SketchUp, update 1 Changelog:
This product uses the NeUI (A cross platform common UI for V-Ray products).
– Add the Chaos Cloud client app installer to the V-Ray for SketchUp installer
-Add warning about V-Ray data version upgrade upon scene activation
-Handle the ‘Focus Source’ during animation
-Simplify the default vropt file
-Search the material hierarchy for Bitmaps to be displayed in the SU view-port
-Make sure that the Infinite Plane can be disabled based on its user data parameter
-Implement automatic update for Lighting Analysis render element parameter changes
-Add Scene Importer support for the V-Ray Instancer
-Improve the UX when using the V-Ray tools
-Add support for Cryptomatte render channel
-Update the AppSDK to version 4.1
-setvrlservice binary has no executable flag set on OSX
-Update OLS installer to v5.2.3
-Add ‘Render on V-Ray Cloud’ icon to the V-Ray toolbar
-Remove the Linear Workflow handling for SU materials
-Add SettingsMotionBlur plugin to the default vropt file
-OSX: Editing a material in SK2019’s editor creates a dummy material
-Applying new materials via the Bucket tool doesn’t trigger updates during Interactive rendering
-Effect of Bitmap filter blur on colorized textures is more pronounced
-Sketchup resolves dll’s from Revit’s folder
-Camera pan and zoom does not cause an interactive update
-Colorizing dark textures produce incorrect render output
-Unable to render specific scene
-V-Ray’s Colorize texture alters the appearance of SketchUp texture appearance
-Completing the creation of a Sphere, Spot or a IES light automatically starts the creation of another light
-Lens effects’ Aperture preview remains black unless the Bloom value is updated
-Incorrect Field of View in Perspective mode in specific scenes
-OSX: Crash when changing texture size while using Interactive render and restarting
-The Displacement global switch does not function
-Wrong asset name after creating a Section Plane
-Ruby errors upon renaming SketchUp materials during Interactive
-VFB updates multiple times during Interactive Rendering without any changes applied
-Incorrect output when changing Image Width/Height during Interactive Rendering
-Section planes prevent specific scene from rendering
-The VFB is incorrectly scaled on a single high DPI monitor systems
-Multiple interactive updates upon material property change
-Changes applied to Bitmap’s Color Space during Interactive Render do not update.
-Wrapper material’s Ignore Objects in Secondary option does not update during Interactive Rendering
-Scene produces errors when activated and Asset Editor remains blank
-Batch Render cannot be initiated on GPU
-Applying materials from Library to selection is not working
-Unable to render a specific scene
-Unexpected slowdown when removing materials from multiple faces
-Scene cannot load V-Ray Asset Editor
-Specific scene cannot be rendered with V-Ray Next
-Attempting to render specific project leads to an infinite loop of compiling geometry
-Unable to submit specific scene for cloud rendering unless VFB Progress window is up
-VRScene to SKP Importer does not handle Light textures properly
-Error message 46:in ‘get_material’ Prevent from rendering
-V-Ray and SketchUp build info in vrscene headers is incorrectly formatted
-Incorrect color space values of Skatter materials’ bitmap buffers
-On render completion VFB displays last log line instead of render status
-Environment texture changes don’t update during IR
-Tiles texture in a Rectangular light renders incorrectly
-VFB regions drawn during Production Rendering are not registered
-Multi material is missing its texture helper
-Some geometries imported by the Scene Importer can’t have all their edges smoothed
-Error due to non-distinct material names prevents a specific scene’s activation
-The VRScene Importer does not handle meshes with especially small edge lengths correctly
-Transmutr material causes recursive creation of SketchUp materials
-VRScene Importer does not preserve material scale in scenes exported from SketchUp/Rhino
-Material names that consist of just spaces cause errors and prevent the scene from being rendered
-Scene from user can not be rendered
-Updating materials in a specific scene during Interactive rendering causes a soft crash
-OSX: Crash with Displacement during Interactive
-Scenes from user crash
-V-Ray 3.6 scenes opened in V-Ray Next crash in OSX El Capitan
-VPR issues with engaging and releasing licenses
-OSX: Purging Geometries and Lights crashes SketchUp