Export the particle effects as static animations onto sprite sheets, animation strips or image sequences in PNG format, or if you develop for the iPhone or iPad, you can export using the PVRTC format (Mac only). If you program games using the powerful Blitzmax programming language, you can also use the effects directly using the TimelineFX Module.
Create an endless amount of different and varied particle effects including explosions, smoke, fire, water, steam, bubbles, and much more! Animations can be easily configured to loop seamlessly with just one click of the mouse, and with another click, you can even make animations tile seamlessly too for use as animated textures.
What’s new in TimelineFX Editor 1.31:
Added Super effects, these are effects that can easily contain other sub-effects without the need for a “container emitter”. find them under the edit menu.
Cloning sub effects should now clone within the containing effect properly
If there’s no icon for an effect then they will be assigned a default icon (fixes a bug where icons could disappear)
A new example library loads when opening TimelineFX so new users can get straight into playing with effects. New option added under preview menu to disable this behaviour.
Download | RigzSoft TimelineFX 1.3.1 (Win/Mac)